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OR if the icon isn't accurate, do the same. if it doesn't draw it, post a message in this thread and and I will look into it. Basically, radar plugin draws anything you can think of in the game. So basically if you miss a monster or group of monsters you can easily see where they are. Doesn't matter if they are in the network bubble or not. It displays them intelligently such that you can easily figure out what they are and where they are just by looking at the large/mini map. The purpose of this plugin to display everything in a current map/area/zone on the Large and Mini map.
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Also, (for debugging purposes) all the data that GameHelper is reading from POE is visible in this plugin. For example, when you set key-press delay over here, it will impact all the plugins that wants to press a key. Basically, any configuration you do in this plugin will impact all other plugins. The purpose of this plugin is to configure and debug GameHelper. For example one radar plugin in GameHelper covers ExileApi minimapicons, delve, heist, radar (this is private in exileapi) plugins.
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To really understand what a plugin does in GameHelper you have to look at the feature that the plugin provides. I do wanna mention that one plugin in GameHelper is not equal to one plugin in ExileApi. List of Opensource libraries that GameHelper is usingīefore I talk about plugins and features in GameHelper.
#Garena chinse path of exile website software#
Whole software that reaches your computer is complied directly in GitHub pipeline (i.e.99% of it is updated using static-analysis-tool so it can be updated before league is officially started.All the offsets/nested-offsets/constants/conditions is moved to one GameOffset.dll.It doesn't use Win-Form, it basically uses SDL2 for creating the transparent window.GameHelper doesn't use SharpDX and every library it uses is fully up to date.GameHelper memory reading is around 30+% faster than other overlays memory ready (all credit goes to the library I am using).There is no unnecessary cache is GameHelper, so all the data read from the game is fully-up-to-date.GameHelper uses VSYNC/GSYNC, so it basically execute on the FPS your monitor can support (e.g.
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